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csPixmap Class Reference

This class is an simple set of inline routines good as an abstraction for simple 2D sprites. More...

#include <cspixmap.h>

Inheritance diagram for csPixmap:

csAnimatedPixmap csSimplePixmap List of all members.

Public Methods

virtual ~csPixmap ()
 Destructor.

virtual int Width ()=0
 return current width of this pixmap.

virtual int Height ()=0
 return current height of this pixmap.

virtual void Advance (csTicks ElapsedTime)=0
 advance in time.

virtual iTextureHandleGetTextureHandle ()=0
 return current texture handle.

virtual void DrawScaled (iGraphics3D *g3d, int sx, int sy, int sw, int sh, uint8 Alpha=0)=0
 Draw the pixmap given the screen position and new size.

void DrawScaledAlign (iGraphics3D *g3d, int sx, int sy, int sw, int sh, int alnx, int alny, uint8 Alpha=0)
 Draw the pixmap given the screen position and new size (aligned).

void Draw (iGraphics3D *g3d, int sx, int sy, uint8 Alpha=0)
 Draw the pixmap without rescale.

void DrawAlign (iGraphics3D *g3d, int sx, int sy, int alnx, int alny, uint8 Alpha=0)
 Draw the pixmap without rescale (aligned).

virtual void DrawTiled (iGraphics3D *g3d, int sx, int sy, int sw, int sh, int orgx, int orgy, uint8 Alpha=0)=0
 Draw the pixmap tiled over an area. More...

void DrawTiled (iGraphics3D *g3d, int sx, int sy, int w, int h, uint8 Alpha=0)
 Fill a rectangle with the pixmap, tiled.


Detailed Description

This class is an simple set of inline routines good as an abstraction for simple 2D sprites.

Pixmaps can be drawn with a transparent key color as well as without transparent color: all this depends on texture handle. Note that this class is only used as the interface to several implementations of pixmaps, for example csSimplePixmap.


Member Function Documentation

void csPixmap::DrawTiled ( iGraphics3D * g3d,
int sx,
int sy,
int sw,
int sh,
int orgx,
int orgy,
uint8 Alpha = 0 ) [pure virtual]
 

Draw the pixmap tiled over an area.

multiple draw commands with the same texture and same origin values will align properly. The orgx and orgy point to a pixel (perhaps offscreen) where the (0,0) pixel of this pixmap would be drawn.

Reimplemented in csAnimatedPixmap, and csSimplePixmap.


The documentation for this class was generated from the following file:
Generated for Crystal Space by doxygen 1.2.5 written by Dimitri van Heesch, ©1997-2000