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csSimplePixmap Class Reference This is the simple implementation of csPixmap that uses a single texture.
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#include <cspixmap.h >
Inheritance diagram for csSimplePixmap:
List of all members.
Public Methods
csSimplePixmap (iTextureHandle *hTexture)
Initialize the pixmap from a texture.
csSimplePixmap (iTextureHandle *hTexture, int x, int y, int w, int h)
Initialize the pixmap from a texture with given rectangle.
virtual ~csSimplePixmap ()
Deinitialize the pixmap.
void SetTextureHandle (iTextureHandle *hTexture)
Change pixmap texture handle.
void SetTextureRectangle (int x, int y, int w, int h)
Set new location of pixmap image on texture.
virtual void DrawScaled (iGraphics3D *g3d, int sx, int sy, int sw, int sh, uint8 Alpha=0)
Draw the pixmap given the screen position and new size.
virtual void DrawTiled (iGraphics3D *g3d, int sx, int sy, int sw, int sh, int orgx, int orgy, uint8 Alpha=0)
Draw the pixmap tiled over an area. More...
virtual int Width ()
return current width of this pixmap.
virtual int Height ()
return current height of this pixmap.
virtual void Advance (csTicks)
advance in time.
virtual iTextureHandle * GetTextureHandle ()
return current texture handle.
Protected Attributes
iTextureHandle * hTex
int tx
int ty
int tw
int th
Detailed Description
This is the simple implementation of csPixmap that uses a single texture.
Member Function Documentation
virtual void csSimplePixmap::DrawTiled (
iGraphics3D * g3d ,
int sx ,
int sy ,
int sw ,
int sh ,
int orgx ,
int orgy ,
uint8 Alpha = 0 ) [virtual]
Draw the pixmap tiled over an area.
multiple draw commands with the same texture and same origin values will align properly. The orgx and orgy point to a pixel (perhaps offscreen) where the (0,0) pixel of this pixmap would be drawn.
Reimplemented from csPixmap .
The documentation for this class was generated from the following file:
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1.2.5 written by
Dimitri van Heesch ,
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