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csSimplePixmap Class Reference

This is the simple implementation of csPixmap that uses a single texture. More...

#include <cspixmap.h>

Inheritance diagram for csSimplePixmap:

csPixmap List of all members.

Public Methods

 csSimplePixmap (iTextureHandle *hTexture)
 Initialize the pixmap from a texture.

 csSimplePixmap (iTextureHandle *hTexture, int x, int y, int w, int h)
 Initialize the pixmap from a texture with given rectangle.

virtual ~csSimplePixmap ()
 Deinitialize the pixmap.

void SetTextureHandle (iTextureHandle *hTexture)
 Change pixmap texture handle.

void SetTextureRectangle (int x, int y, int w, int h)
 Set new location of pixmap image on texture.

virtual void DrawScaled (iGraphics3D *g3d, int sx, int sy, int sw, int sh, uint8 Alpha=0)
 Draw the pixmap given the screen position and new size.

virtual void DrawTiled (iGraphics3D *g3d, int sx, int sy, int sw, int sh, int orgx, int orgy, uint8 Alpha=0)
 Draw the pixmap tiled over an area. More...

virtual int Width ()
 return current width of this pixmap.

virtual int Height ()
 return current height of this pixmap.

virtual void Advance (csTicks)
 advance in time.

virtual iTextureHandleGetTextureHandle ()
 return current texture handle.


Protected Attributes

iTextureHandlehTex
int tx
int ty
int tw
int th

Detailed Description

This is the simple implementation of csPixmap that uses a single texture.


Member Function Documentation

virtual void csSimplePixmap::DrawTiled ( iGraphics3D * g3d,
int sx,
int sy,
int sw,
int sh,
int orgx,
int orgy,
uint8 Alpha = 0 ) [virtual]
 

Draw the pixmap tiled over an area.

multiple draw commands with the same texture and same origin values will align properly. The orgx and orgy point to a pixel (perhaps offscreen) where the (0,0) pixel of this pixmap would be drawn.

Reimplemented from csPixmap.


The documentation for this class was generated from the following file:
Generated for Crystal Space by doxygen 1.2.5 written by Dimitri van Heesch, ©1997-2000