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collider.h

00001 /*
00002     Copyright (C) 1998-2001 by Jorrit Tyberghein
00003     Written by Alex Pfaffe.
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00018 */
00019 #ifndef __CS_COLLIDER_H__
00020 #define __CS_COLLIDER_H__
00021 
00022 #include "csutil/csobject.h"
00023 #include "csgeom/math3d.h"
00024 #include "csgeom/matrix3.h"
00025 #include "csgeom/vector3.h"
00026 
00027 class csReversibleTransform;
00028 struct iPolygonMesh;
00029 struct iCollideSystem;
00030 struct iCollider;
00031 struct iObject;
00032 
00033 
00034 SCF_VERSION (csColliderWrapper, 0, 0, 3);
00035 
00044 class csColliderWrapper : public csObject
00045 {
00046 private:
00047   iCollideSystem* collide_system;
00048   iCollider* collider;
00049 
00050 public:
00052   csColliderWrapper (csObject& parent, iCollideSystem* collide_system,
00053         iPolygonMesh* mesh);
00054 
00056   csColliderWrapper (iObject* parent, iCollideSystem* collide_system,
00057         iPolygonMesh* mesh);
00058 
00060   virtual ~csColliderWrapper ();
00061 
00063   iCollider* GetCollider () { return collider; }
00064 
00066   iCollideSystem* GetCollideSystem () { return collide_system; }
00067 
00075   bool Collide (csColliderWrapper& pOtherCollider,
00076                 csReversibleTransform* pThisTransform = NULL,
00077                 csReversibleTransform* pOtherTransform = NULL);
00082   bool Collide (csObject& otherObject,
00083                 csReversibleTransform* pThisTransform = NULL,
00084                 csReversibleTransform* pOtherTransform = NULL);
00089   bool Collide (iObject* otherObject,
00090                 csReversibleTransform* pThisTransform = NULL,
00091                 csReversibleTransform* pOtherTransform = NULL);
00092 
00097   static csColliderWrapper* GetColliderWrapper (csObject& object);
00098 
00103   static csColliderWrapper* GetColliderWrapper (iObject* object);
00104 
00105   SCF_DECLARE_IBASE_EXT (csObject);
00106 };
00107 
00108 #endif // __CS_COLLIDER_H__

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