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plane3.h00001 /* 00002 Copyright (C) 1998,1999,2000 by Jorrit Tyberghein 00003 Largely rewritten by Ivan Avramovic <ivan@avramovic.com> 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_PLANE3_H__ 00021 #define __CS_PLANE3_H__ 00022 00023 #ifndef __CS_CSSYSDEFS_H__ 00024 #error "cssysdef.h must be included in EVERY source file!" 00025 #endif 00026 00027 #include "csgeom/vector3.h" 00028 00034 class csPlane3 00035 { 00036 public: 00038 csVector3 norm; 00039 00041 float DD; 00042 00046 csPlane3 () : norm(0,0,1), DD(0) {} 00047 00051 csPlane3 (const csVector3& plane_norm, float d=0) : norm(plane_norm), DD(d) {} 00052 00056 csPlane3 (float a, float b, float c, float d=0) : norm(a,b,c), DD(d) {} 00057 00064 csPlane3 (const csVector3& v1, const csVector3& v2, const csVector3& v3); 00065 00071 csPlane3 (const csVector3& v2, const csVector3& v3) 00072 { 00073 norm = v2 % v3; DD = 0; 00074 } 00075 00077 inline csVector3& Normal () { return norm; } 00079 inline const csVector3& Normal () const { return norm; } 00080 00082 inline float A () const { return norm.x; } 00084 inline float B () const { return norm.y; } 00086 inline float C () const { return norm.z; } 00088 inline float D () const { return DD; } 00089 00091 inline float& A () { return norm.x; } 00093 inline float& B () { return norm.y; } 00095 inline float& C () { return norm.z; } 00097 inline float& D () { return DD; } 00098 00100 inline void Set (float a, float b, float c, float d) 00101 { norm.x = a; norm.y = b; norm.z = c; DD = d; } 00102 00104 inline void Set (const csVector3& normal, float d) 00105 { norm = normal; DD = d; } 00106 00113 void Set (const csVector3& v1, const csVector3& v2, const csVector3& v3); 00114 00120 void Set (const csVector3& v2, const csVector3& v3) 00121 { 00122 norm = v2 % v3; DD = 0; 00123 } 00124 00135 inline float Classify (const csVector3& pt) const { return norm*pt+DD; } 00136 00141 static float Classify (float A, float B, float C, float D, 00142 const csVector3& pt) 00143 { 00144 return A*pt.x + B*pt.y + C*pt.z + D; 00145 } 00146 00153 inline float Distance (const csVector3& pt) const 00154 { return ABS (Classify (pt)); } 00155 00160 void Invert () { norm = -norm; DD = -DD; } 00161 00165 void Normalize () 00166 { 00167 float f = norm.Norm (); 00168 if (f) { norm /= f; DD /= f; } 00169 } 00170 00181 bool ClipPolygon (csVector3*& pverts, int& num_verts, bool reversed = false); 00182 }; 00183 00184 #endif // __CS_PLANE3_H__ 00185 Generated for Crystal Space by doxygen 1.2.5 written by Dimitri van Heesch, ©1997-2000 |