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shadows.h

00001 /*
00002     Crystal Space 3D engine
00003     Copyright (C) 2001 by Jorrit Tyberghein
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00018 */
00019 
00020 #ifndef __I_SHADOWS_H__
00021 #define __I_SHADOWS_H__
00022 
00023 #include "csutil/scf.h"
00024 
00025 struct iShadowBlock;
00026 struct iShadowBlockList;
00027 struct iSector;
00028 class csFrustum;
00029 class csTransform;
00030 class csPlane3;
00031 class csVector3;
00032 
00033 SCF_VERSION (iShadowIterator, 0, 0, 1);
00034 
00040 struct iShadowIterator : public iBase
00041 {
00043   virtual void Reset () = 0;
00045   virtual bool HasNext () = 0;
00047   virtual csFrustum* Next () = 0;
00049   virtual void* GetUserData () = 0;
00051   virtual bool IsRelevant () = 0;
00053   virtual void MarkRelevant (bool rel) = 0;
00055   virtual void DeleteCurrent () = 0;
00057   virtual iShadowBlock* GetCurrentShadowBlock () = 0;
00059   virtual iShadowBlock* GetNextShadowBlock () = 0;
00060 };
00061 
00062 SCF_VERSION (iShadowBlock, 0, 0, 2);
00063 
00068 struct iShadowBlock : public iBase
00069 {
00071   virtual iShadowIterator* GetShadowIterator (bool reverse = false) = 0;
00073   virtual iSector* GetSector () = 0;
00075   virtual int GetRecLevel () = 0;
00077   virtual void DeleteShadows () = 0;
00078 
00085   virtual void AddRelevantShadows (iShadowBlock* source,
00086         csTransform* trans = NULL) = 0;
00087 
00093   virtual void AddRelevantShadows (iShadowBlockList* source) = 0;
00094 
00100   virtual void AddAllShadows (iShadowBlockList* source) = 0;
00101 
00107   virtual void AddUniqueRelevantShadows (iShadowBlockList* source) = 0;
00108 
00114   virtual csFrustum* AddShadow (const csVector3& origin, void* userData,
00115         int num_verts, csPlane3& backplane) = 0;
00116 
00118   virtual void UnlinkShadow (int idx) = 0;
00119 
00121   virtual int GetShadowCount () = 0;
00122 
00124   virtual csFrustum* GetShadow (int idx) = 0;
00125 
00129   virtual void Transform (csTransform* trans) = 0;
00130 };
00131 
00132 SCF_VERSION (iShadowBlockList, 0, 0, 2);
00133 
00138 struct iShadowBlockList : public iBase
00139 {
00141   virtual iShadowIterator* GetShadowIterator (bool reverse = false) = 0;
00142 
00144   virtual iShadowBlock* NewShadowBlock (iSector* sector, int draw_busy,
00145         int num_shadows = 30) = 0;
00147   virtual iShadowBlock* NewShadowBlock () = 0;
00148 
00150   virtual iShadowBlock* GetFirstShadowBlock () = 0;
00152   virtual iShadowBlock* GetLastShadowBlock () = 0;
00154   virtual iShadowBlock* GetNextShadowBlock (iShadowBlock* s) = 0;
00156   virtual iShadowBlock* GetPreviousShadowBlock (iShadowBlock* s) = 0;
00158   virtual void RemoveLastShadowBlock () = 0;
00160   virtual void DeleteAllShadows () = 0;
00161 };
00162 
00163 #endif // __I_SHADOWS_H__
00164 

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