Google

Main Page   Class Hierarchy   Compound List   File List   Compound Members  

iModelDataMaterial Struct Reference

This structure contains the information about a material for an imported model. More...

#include <mdldata.h>

Inheritance diagram for iModelDataMaterial:

iBase List of all members.

Public Methods

virtual iObjectQueryObject ()=0
 Query the iObject for this material.

virtual iMaterialGetBaseMaterial () const=0
 Return the base material.

virtual void SetBaseMaterial (iMaterial *mat)=0
 Set the base material.

virtual iMaterialWrapperGetMaterialWrapper () const=0
 Return the material wrapper.

virtual void SetMaterialWrapper (iMaterialWrapper *mat)=0
 Set the base material.

virtual void Register (iMaterialList *ml)=0
 Create a material wrapper from the given material list. More...

virtual iModelDataMaterial* Clone () const=0
 Clone this texture object. More...


Detailed Description

This structure contains the information about a material for an imported model.

This information can be stored in two different way: Either as a base iMaterial, or as a material wrapper. Conversion between the two is usually possible, but does not happen automatically.

Whatever you use the model data for determines which representation is used. As an example, exporting to a model file uses the base material. Exporting to a mesh object uses the material wrapper.


Member Function Documentation

iModelDataMaterial * iModelDataMaterial::Clone ( ) const [pure virtual]
 

Clone this texture object.

Note: The underlying material will not be cloned!

void iModelDataMaterial::Register ( iMaterialList * ml ) [pure virtual]
 

Create a material wrapper from the given material list.

Requires that the base material exists.


The documentation for this struct was generated from the following file:
Generated for Crystal Space by doxygen 1.2.5 written by Dimitri van Heesch, ©1997-2000