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iSoundData Struct Reference

The sound data is a template used to play sounds. More...

#include <data.h>

Inheritance diagram for iSoundData:

iBase List of all members.

Public Methods

virtual bool Initialize (const csSoundFormat *fmt)=0
 Prepare the sound for output using the given format.

virtual const csSoundFormatGetFormat ()=0
 Get the format of the sound data.

virtual bool IsStatic ()=0
 Return true if this is a static sound, false if it is streamed.

virtual long GetStaticSampleCount ()=0
 Get size of this sound in samples (static sounds only).

virtual void* GetStaticData ()=0
 Get a pointer to the data buffer (static sounds only).

virtual void ResetStreamed ()=0
 Reset the sound to the beginning (streamed sounds only).

virtual void* ReadStreamed (long &NumSamples)=0
 Read a data buffer from the sound (streamed sounds only). More...


Detailed Description

The sound data is a template used to play sounds.

It represents a sound file just after it was loaded. To play the sound, you must first prepare it and obtain a sound handle.


Member Function Documentation

void * iSoundData::ReadStreamed ( long & NumSamples ) [pure virtual]
 

Read a data buffer from the sound (streamed sounds only).

The NumSamples parameter is modified to a smaller value if not all samples could be read (i.e. the stream is finished). The returned buffer is valid until the next call to Read().


The documentation for this struct was generated from the following file:
Generated for Crystal Space by doxygen 1.2.5 written by Dimitri van Heesch, ©1997-2000