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class SG_EXPORT osg::LightSource

Leaf Node for defining a light in the scene

Inheritance:


Public Methods

[more] LightSource()
[more] LightSource(const LightSource& ls, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
[more] META_Node(osg, LightSource)
[more]void setReferenceFrame(ReferenceFrame rf)
Set the light sources's ReferenceFrame, either to be relative to its parent reference frame, or relative to an absolute coordinate frame.
[more]ReferenceFrame getReferenceFrame() const
[more]void setLight(StateAttribute* light)
Set the attached light
[more]inline StateAttribute* getLight()
Get the attached light
[more]inline const StateAttribute* getLight() const
Get the const attached light
[more]void setStateSetModes(StateSet&, StateAttribute::GLModeValue) const
Set the GLModes on StateSet associated with the LightSource
[more]void setLocalStateSetModes(StateAttribute::GLModeValue=StateAttribute::ON)
Set up the local StateSet

Public Members

[more]enum ReferenceFrame

Protected Fields

[more]StateAttribute::GLModeValue _value
[more]ref_ptr<StateAttribute> _light
[more]ReferenceFrame _referenceFrame

Protected Methods

[more]virtual ~LightSource()
[more]virtual bool computeBound() const


Inherited from Group:

Public Methods

ovirtual Group* asGroup()
ovirtual const Group* asGroup() const
ovirtual void traverse(NodeVisitor& nv)
ovirtual bool addChild( Node* child )
ovirtual bool removeChild( Node* child )
ovirtual bool removeChild(unsigned int pos, unsigned int numChildrenToRemove=1)
ovirtual bool replaceChild( Node* origChild, Node* newChild )
oinline unsigned int getNumChildren() const
ovirtual bool setChild( unsigned int i, Node* node )
oinline Node* getChild( unsigned int i )
oinline const Node* getChild( unsigned int i ) const
oinline bool containsNode( const Node* node ) const
oinline unsigned int getChildIndex( const Node* node ) const

Public Members

otypedef std::vector<ref_ptr<Node> > ChildList

Protected Fields

oChildList _children


Inherited from Node:

Public Methods

ovirtual Object* cloneType() const
ovirtual Object* clone(const CopyOp& copyop) const
ovirtual bool isSameKindAs(const Object* obj) const
ovirtual const char* libraryName() const
ovirtual const char* className() const
ovirtual Transform* asTransform()
ovirtual const Transform* asTransform() const
ovirtual void accept(NodeVisitor& nv)
ovirtual void ascend(NodeVisitor& nv)
oinline void setName( const std::string& name )
oinline void setName( const char* name )
oinline const std::string& getName() const
oinline const ParentList& getParents() const
oinline ParentList getParents()
oinline Group* getParent(unsigned int i)
oinline const Group* getParent(unsigned int i) const
oinline unsigned int getNumParents() const
ovoid setUpdateCallback(NodeCallback* nc)
oinline NodeCallback* getUpdateCallback()
oinline const NodeCallback* getUpdateCallback() const
ovoid setAppCallback(NodeCallback* nc)
oinline NodeCallback* getAppCallback()
oinline const NodeCallback* getAppCallback() const
oinline unsigned int getNumChildrenRequiringUpdateTraversal() const
ovoid setCullCallback(NodeCallback* nc)
oinline NodeCallback* getCullCallback()
oinline const NodeCallback* getCullCallback() const
ovoid setCullingActive(bool active)
oinline bool getCullingActive() const
oinline unsigned int getNumChildrenWithCullingDisabled() const
oinline bool isCullingActive() const
oinline unsigned int getNumChildrenWithOccluderNodes() const
obool containsOccluderNodes() const
oinline void setNodeMask(NodeMask nm)
oinline NodeMask getNodeMask() const
oinline const DescriptionList& getDescriptions() const
oinline DescriptionList& getDescriptions()
oinline const std::string& getDescription(unsigned int i) const
oinline std::string& getDescription(unsigned int i)
oinline unsigned int getNumDescriptions() const
ovoid addDescription(const std::string& desc)
oinline void setStateSet(osg::StateSet* dstate)
oosg::StateSet* getOrCreateStateSet()
oinline osg::StateSet* getStateSet()
oinline const osg::StateSet* getStateSet() const
oinline const BoundingSphere& getBound() const
ovoid dirtyBound()

Public Members

otypedef std::vector<Group*> ParentList
otypedef unsigned int NodeMask
otypedef std::vector<std::string> DescriptionList

Protected Fields

omutable BoundingSphere _bsphere
omutable bool _bsphere_computed
ostd::string _name
oParentList _parents
oref_ptr<NodeCallback> _updateCallback
ounsigned int _numChildrenRequiringUpdateTraversal
oref_ptr<NodeCallback> _cullCallback
obool _cullingActive
ounsigned int _numChildrenWithCullingDisabled
ounsigned int _numChildrenWithOccluderNodes
oNodeMask _nodeMask
oDescriptionList _descriptions
oref_ptr<StateSet> _stateset

Protected Methods

ovoid addParent(osg::Group* node)
ovoid removeParent(osg::Group* node)
ovoid setNumChildrenRequiringUpdateTraversal(unsigned int num)
ovoid setNumChildrenWithCullingDisabled(unsigned int num)
ovoid setNumChildrenWithOccluderNodes(unsigned int num)


Inherited from Object:

Public Methods

oinline void setDataVariance(DataVariance dv)
oinline DataVariance getDataVariance() const
oinline void setUserData(Referenced* obj)
oinline Referenced* getUserData()
oinline const Referenced* getUserData() const

Public Members

oenum DataVariance

Protected Fields

oDataVariance _dataVariance
oref_ptr<Referenced> _userData


Inherited from Referenced:

Public Methods

oinline Referenced& operator = (Referenced&)
ostatic void setDeleteHandler(DeleteHandler* handler)
ostatic DeleteHandler* getDeleteHandler()
oinline void ref() const
oinline void unref_nodelete() const
oinline int referenceCount() const
oinline void unref() const

Protected Fields

omutable int _refCount


Documentation

Leaf Node for defining a light in the scene
o LightSource()

o LightSource(const LightSource& ls, const CopyOp& copyop=CopyOp::SHALLOW_COPY)

o META_Node(osg, LightSource)

oenum ReferenceFrame

o RELATIVE_TO_PARENTS

o RELATIVE_TO_ABSOLUTE

ovoid setReferenceFrame(ReferenceFrame rf)
Set the light sources's ReferenceFrame, either to be relative to its parent reference frame, or relative to an absolute coordinate frame. RELATIVE_TO_PARENTS is the default. Note: setting the ReferenceFrame to be RELATIVE_TO_ABSOLUTE will also set the CullingActive flag on the light source, and hence all of its parents, to false, thereby disabling culling of it and all its parents. This is neccessary to prevent inappropriate culling, but may impact cull times if the absolute light source is deep in the scene graph. It is therefore recommend to only use absolute light source at the top of the scene.

oReferenceFrame getReferenceFrame() const

ovoid setLight(StateAttribute* light)
Set the attached light

oinline StateAttribute* getLight()
Get the attached light

oinline const StateAttribute* getLight() const
Get the const attached light

ovoid setStateSetModes(StateSet&, StateAttribute::GLModeValue) const
Set the GLModes on StateSet associated with the LightSource

ovoid setLocalStateSetModes(StateAttribute::GLModeValue=StateAttribute::ON)
Set up the local StateSet

ovirtual ~LightSource()

ovirtual bool computeBound() const

oStateAttribute::GLModeValue _value

oref_ptr<StateAttribute> _light

oReferenceFrame _referenceFrame


This class has no child classes.

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